Educational Talking Figurine

Rather than repeating catchphrases, as «talking» toys have done for generations, this dinosaur taps IBM’s Watson technology to engage with kids aged five to nine in a meaningful way. In addition to answering plain-language queries (like «How far away is the moon?»), the wi-fi-enabled figurine talks back and learns from kids’ responses—helping them hone their math skills, for example, by asking increasingly harder questions. The trick is to make educational development seem like a cool, fun experience. 

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